32 bits float-point to 32 bits integer - better audio?
Posted: Mon Oct 11, 2010 5:00 pm
I was just wondering about a thing. All my current code uses float variables for processing audio. But from what I've read, a 32 bits integer will actually have better audio quality.
http://en.wikipedia.org/wiki/IBM_Floati ... chitecture
As a 32 bits float variable takes 24 bits for the data, and the rest for other things. So, when using it for +1 to -1, you are actually using 24 bits, right?
In any event, I did notice that some 32 bits integer audio devices do have very powerful audio, compared to 32 bits float computer software.
Just wondering, as I'm pretty sure I may be totally out of my way here... :oops: :lol:
Wk
http://en.wikipedia.org/wiki/IBM_Floati ... chitecture
As a 32 bits float variable takes 24 bits for the data, and the rest for other things. So, when using it for +1 to -1, you are actually using 24 bits, right?
In any event, I did notice that some 32 bits integer audio devices do have very powerful audio, compared to 32 bits float computer software.
Just wondering, as I'm pretty sure I may be totally out of my way here... :oops: :lol:
Wk