Start up Sequence - SliceKit
Posted: Wed May 10, 2017 9:16 am
Hey folks,
currently I'm trying to build an application that is able to power on and start processing in less than 20 ms.
In an other thread I received the information, that this should be possible if the amount of code and data isn't that big. In my case every tile has to load about 8-10 kByte. The resulting time between the power on and the first outputted signal is about 206 ms.
So I created a quick test, just putting high and low signals on an output pin. This piece of code has a size of 1044 Bytes and it also needs its 205.6 ms (see provided picture)... so I guess there is a kind of startup routine slowing everything extremly down.
In the schematic I've found some hardware which also needs its time to power up, but nothing what could explain a time that big.
So, I'd appreciate it if anybody could provide a timing diagram of the power on sequence.
And a last question, exist any possibility to configure the time needed to power up?
Greets, Chris
currently I'm trying to build an application that is able to power on and start processing in less than 20 ms.
In an other thread I received the information, that this should be possible if the amount of code and data isn't that big. In my case every tile has to load about 8-10 kByte. The resulting time between the power on and the first outputted signal is about 206 ms.
So I created a quick test, just putting high and low signals on an output pin. This piece of code has a size of 1044 Bytes and it also needs its 205.6 ms (see provided picture)... so I guess there is a kind of startup routine slowing everything extremly down.
In the schematic I've found some hardware which also needs its time to power up, but nothing what could explain a time that big.
So, I'd appreciate it if anybody could provide a timing diagram of the power on sequence.
And a last question, exist any possibility to configure the time needed to power up?
Greets, Chris