Is there a method of non-blocking communication between XS2 tiles? I can use interfaces to get between cores on the same tile but would like to communicate between tiles without blocking. Server channels appear to have a FIFO but still block.
Any suggestions welcome.
Non-blocking communications
Sorry should read streaming channels
Just to be clear, if you can't put the data into the channel you want to drop it and error or something rather than blocking waiting to put it in the FIFO?
I think they just mean non-synchronised channels, which they can do with streaming channels.